Hi, I’m Riafeir.
II am a self-taught Graphic and Activity/Narrative Designer. I’ve spent a large portion of my life working on personal video projects, running guilds, and I’ve done work to help foster the growth of online communities. Much of this work involves writing blog posts, creating image assets, designing elaborate community events that rival in-game activities, as well as leading smaller groups ranging from high-level raid teams to managing the teams that assist with custom-made community events.
With this experience I’d like to move forward by working on projects of a higher scope.
If you’d like to commission me or hire me to create graphical assets for a game/website, write a story for a project, or assist in designing an engaging activity then DM through twitter or email me at amethystriafeir@gmail.com
Graphic Design
Event Logos
Here are examples of logos I created for my own community-run events. A lot of them combine original assets, using screenshots from in-game (in this case, Anthem from Electronic Arts) combined with self-made designs and text.
These logos were designed to both advertise and announce the guild events. The screenshots, characters, and more were a combination of screenshots I took myself, as well as user-submitted screenshots (usually their javelins, the customizable characters in Anthem) repurposed into the designs.
For logos not combining screenshots and other assets together, please look further down.
Event Assets
Here is a loosely associated collection of assets that were used as banners, icons, and more to help design the landing discord page & website page. Some were created with the same method above while some where created without combining and were self-created designs using illustrator & photoshop.
Gifs
Gifs were created for a few of the events. Here is an example of these gifs along with excerpts from the events themselves.
Number one Korox Wrangler
Kill a Korox with a Sniper Rifle
To earn credit for this task record or make a gif of you killing a Korox with a sniper rifle
Interceptor's worst nightmare
Kill a flying enemy using an interceptor
To earn credit for this task record or make a gif of you killing a flying enemy on an Interceptor
This gif was edited to reduce possible seuizues, from the player character’s lighting effect, by adding a dark filter over the image.
WEEKLY: TAKE ON THE SEASONAL ACTIVITY!
Cataclysm or Seasonal, take on the activity with friends! Take a screenshot of your score alongside a clear view of those who joined you! Any difficulty allowed – But you can do GM3 for bragging rights!
Doing it once a week will obtain you 50 Star points!
The highest score for Xbox, Playstation, and PC will be posted on the website alongside a command that will have the winners enshrined on the discord for time to come!
Activity Design Examples
Here is a list of Events, links to their page, and a summary about what they are and how they came to be.
Civil War
Link: https://www.grabbitkingdom.com/civil-war
Civil War was the first designed event for Grabbit Kingdom.
I noticed a large disinterest in an Anthem update that reskinned and slightly changed existing content for Halloween. To help increase activity in the guild, in case the same occurred for the winter update, I designed a score-based team vs team event. For every participation I would give points to the team the participant belonged to and then reward another round of points for whichever team reached the highest score that week.
Anthem’s winter event, icetide, had more changed to the game with revamped weekly strongholds so we quickly edited it to match this update and released it to huge success within our guild.
The winning team received a special role reward and special image created to celebrate their victory.
Great Grabbit Adventure
Link: https://www.grabbitkingdom.com/great-grabbit-adventure
Our second guild event. I took the idea from the previous event and designed this one to work with smaller teams, due to team imbalance from Civil War, that were randomized with a set of 4.
The first activity, doing “Seasonal strongholds” (Anthem’s 4 Player hard activity) will result in a reward of personal score. Submitting a personal screenshot of their character posing in an environment of their choosing would also give them personal score.
The third activity, which we called “postcards”, would have a location where I took multiple pictures per week and had them find the locations. This activity is the one that took advantage of the randomized teams of four and had them work together to solve the locations and all get points if they find them in time.
The scoring system allowed for more unique rewards as, with now involving a personal score instead of a team score, rewarded a person’s individual participation with roles depending on how much they participated in.
Last Stand
Link: https://www.grabbitkingdom.com/last-stand
Last Stand was another take on Civil War, using the experienced and feedback gained from the last two events, to create something special but avoid the pitfalls of the previous event. Using a combination of personal score, team score, and allowing players to make a choice each day on what team’s activities to both allow for those who wish for a neutral high ranking discord role reward or obtain roles based on loyalty to one team. This way even the least-favored team could still obtain points from those who may want to stand out from the crowd.
To facilitate this, I created a daily system where there was a team A (Grabbit Defenders) daily and team B (Kingdom Anarchists) daily that they could choose from, limiting them to selecting one or the other, and completing the activity will get them personal score while adding that activities’ point reward to their team choice.
Seasonal Stronghold activity & Postcards also make a return in this event. For Stronghold participation they submit their entry and submit which team they represent & for postcards it was now done on a Team A or Team B basis instead of teams of four like in GGA.
Rewards were designed around having team-based rewards & personal rewards for those who may have been on the losing side but still receive special roles and other rewards for their individual participation.
Rekindled Flame
Link: https://www.grabbitkingdom.com/rekindled-flame
Designed as a celebration of the guild’s first anniversary I designed this four-week event to celebrate a specific older event each week. Whereas This event incorporated and expanded upon the daily system that was created in Last Stand and made it into three unique dailies per day that members can participate in.
Alongside the daily system we introduced a new weekly system that allowed for harder challenges. There where three challenges per week, themed around me, Ruby (an admin), and Ermac (An Officer) and allowed them to make a challenge for each week. These three were designed to be harder, due to the week deadline, and reward a higher amount of individual score.
This event was designed with an individual approach instead any teams and rewarded a player based on participation.
Return of the King
Link: https://www.grabbitkingdom.com/return-of-the-king
Designed to be a successor to Rekindled Flame. One of the important lessons I learned was overloading the player can quickly lead to disinterest. To account for this, I greatly changed up how the systems worked to allow for a more player-friendly experience while still keeping true to the foundation that RF was built upon.
I shortened the event length from four weeks to three to reduce possible burnout from engaging too long in an event. Four weeks are longer, in our experience, had a larger drop of participation in comparison to three weeks. From the information gathered I felt, for now, that three weeks was a healthy balance to stick to.
The daily system returned with a set of three activities but increased the dailies, now named objectives, deadline from one day to two. This allowed for more activities to perform but allow more time for the player to complete them given their personal schedule.
The weekly system was replaced with “Operations”, which I designed it to have less variance, to reduce possibility of having an activity be too hard one week, but also allow some activities to have a longer deadline to complete versus all of them having the same weekly deadline. This allowed me to balance out the amount of time given for the activity in accordance with its difficulty.
I also designed a tier system, which was named “Victory Score” for the event to allow for anyone to join in and participate a little to have a chance at rewards, thus rewarding the discord server and its participants, while also having personal rewards for those who put the effort in and get something out of it. Every activity anyone does added the points to the victory score, encouraging players to participate with at least one thing and feel like they contributed while those who participate heavily also reward those who do not have time to engage as much as others could.
Winter Moon Event
Link: https://www.grabbitkingdom.com/winter-moon
All events were designed with the philosophy to do something different each time while building upon and improving features that may be borrowed from previous events. This philosophy was not done for this event and instead focused on “What design could be taken and designed in a way fitting for a larger audience.” The reason for this was that this event was designed for the much larger /r/anthemthegame Discord, instead of the Grabbit Kingdom Discord, and was looked at through the lens of an event that can work vs something more experimental.
Return of the King was chosen as the event to mirror and adjust to fit this, as the others were team based and may not scale well to a far larger theoretical participation pool.
The changes done were as following:
Tiers, renamed into Celestial Score, were kept but adjusted initially to the theoretical larger audience. The tiers were then lowered in an event update once we saw the actual participation numbers.
Operations, renamed into Moon Challenges, remained the same except one of the activities turned into score leaderboards to encourage participation from the multiple different platforms. Leaderboards were made platform specific to avoid possible platform bias.
Objectives, renamed into Star Tasks, remained the same but had uniquely created tasks for this to avoid repetition and burn out from those joining from GK and have participated in Return of the King.
Golden Clash
Link: https://www.grabbitkingdom.com/ggc/golden-clash
Golden Clash was designed with a different approach in mind. Unlike the previous events, where they were designed to last 3-4 weeks, is designed to be a “filler” activity that can be casually participated in while also being engaging as the GK team was at work with a new event. This break in-between events allows for more time to design an event without feeling the pressure of the community becoming bored while they wait.
Golden Clash was initially concepted as a successor to “Great Grabbit Adventure”, which had a focus on smaller teams, while taking in the idea from an officer in the guild, Ermac, who desired to see a shop-like system. This design incorporates both these mindsets into an activity that allows players to select pre-made team names & take on challenges overtime to obtain cosmetic rewards.
These activities are set in stone, with one of the activities having weekly challenges designed around what is available in game, and without a large amount of daily to allow for less-intensive focus on the event vs the large workload that is required to design and create enough content for the big events.
Each activity gives out fictional “coins” where the leader of a team, up to four, can purchase rewards based on the coin amount. I designed the system to allow for coins to be a persistent reward, instead of the score obtained vanishing after a short time span, allowing for players to play when they wish and take breaks without worrying that they are missing out.
To encourage participation, however, I also set up a weekly discount system to have cheaper prices on rewards to award those who are currently active with the ability to achieve something they desire faster from the discounted price.
First Mark
Link: https://www.grabbitkingdom.com/first-mark/first-mark
First Mark was another event to tackle the team vs team style of play but changing the way they interact with their tasks in a whole new way. Instead of using dailies, weeklies, or such, I designed the activity to be that of a board game of sorts. Each activity, which once would have been a bi-daily activity, was turned into a square with a symbol and number attached to it. Each player would have to complete the board to the finish line and split off paths to obtain their rewards as a team. Their time limit was a week, in which a new board with new activities will show up once the original week has passed.
This allowed us to design the flow of the event to last longer, in theory, due to the larger number of activities at once available on the first day of the week but giving us enough time to change, edit, and adjust the balance of the next set for the new weekly board that would await them.
As mentioned earlier, each task was divided into multiple categories with a color and logo assigned to them for easy viewing. The number attached allowed players to search up the individual task to learn the full details of what must be done to complete it.
There were also shortcuts which were designed to have players tackle Anthem’s harder challenges before letting them enter. This way we can include a challenge for those who seek it but also let players tackle the easier tasks so they can still help the team if these harder ones were not accomplished.